And Now, For Something Completely Different...
As I mentioned in that previous post, ICC no longer lets guests add time to their opponents' clocks, while the other two options are ones I never found particularly attractive. As I like to play "bullet" chess (roughly, chess at a time control faster than three minutes per side for the whole game, with one minute per side the preferred form) as a way to unwind at the end of the day, I had to find an alternative solution, another way to make a statement in response to the never-resigners.
My solution was to take up 0 1 chess, in which the players begin with 10 seconds and are awarded an extra second after every move. This takes care of the adding-time problem, and I don't have to worry about my own clock running down while extending the entertainment experience. My goal was to keep the game going as long as possible, and after a while, I had it down to a fine art.
Indeed (are you reading this, Dave?), it became a quest. Just how many moves could I make a game last? To see my best - and most likely last - effort turned out (against a cooperative opponent - he had been on the receiving end before and decided to let me have my way from the start), you'll have to take a look at game 30 in my library on the Internet Chess Club. (Once you log in, whether on a registered account or as a guest, type "examine Initiative %30" [without the quotation marks] and start replaying the moves. Quickly.) It's not that I'm trying to be coy by not posting the game; rather, it's that reproducing it here would chase all my other posts into the archives!
I eagerly await reader reactions on this one.